
As such, we are removing the requirement for unique items when crafting Legendaries. While we like the fantasy of having the unique crafting materials, obtaining them was either keeping too many people from being able to complete the recipes in a timely manner or encouraging game flipping and similar less than ideal patterns of play in order to acquire them.

This system provided us with a gameplay option that proved different from doing adventure mode bounties or Nephalem Rifts, but that wasn’t the system’s only boon. Where to go and which enemy to kill, was a question that players were making repeatedly.

One of the biggest D3-related web search, was that of a guide that told us how to obtain our desired materials. The use of this crafting system quickly turned popular. These enemies are recognizable by their purple name-tag, and each had one had a chance to drop the material for a specific object.

These legendary materials were obtained by defeating some of the unique enemies that populate the world of Sanctuary. If you wanted for Eadrig to craft a level 70 legendary object, then you had to hunt for legendary materials. The new system for legendary item crafting was one of the great innovations that came with the expansion set.
